A (very) small defusal map with a pretty unique layout.
this is remake of original underhouse. i realise this map for 2nd anniversary of underhouse and my mapping
designed for defuse game mode.
de_crumble is a map that’s falling apart. it is set in an ancient castle in south america, repurposed to be a training ground by the military long after all the archeological research has been concluded.
de_sewer is a Competitive 2vs2 Wingman Map created by ifu (Ivo Atanasov Stoyanov).
This map is a project for university.
The map could also be quite fun 3vs3.
Storm. Aircraft crash. Lost island. Pirates have taken the surviving passengers hostage.
When a rival firm just won’t play by the rules, and forgets to pay their taxes, security teams take action and a vicious brawl ensues.
USA – A local skatepark is hosting its annual skating competition event. All is going smoothly until a group of skateboard-hating terrorists decides that enough is enough. This group despises the joy people get from skateboarding, as well as all the loud noises that accompany this sort of event.
“Nuketec” is a bomb defusal map, based on the classic map “Aztec”, using a stylistics of “Nuke” with some gameplay changes.
A map set in a counter-terrorist base made for 1v1 and wingman
Heavily Inspired by the World and sound design from the Thief Series by The Looking Glass Studios. map and updated custom textures and shaders all done by me.
Map made for the MapINK 1.6-mapmaking
event! So Experimental CS:GO map in the
spirit of the Original Counter-strike