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[CS:GO] WinterWonderland – MapINK Community by C-NAP

The MapINK Community is proud to present our first group project

Basic Concept:
Make a deathmatch together by contributing plots to a final map.
Plots are divided in a Tic-Tac-Toe shape.
One rule: the plot had to be winter-themed Read more

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[CS:GO] Construzione by snaulX

Map Construzione (from Italian – “construction”).
Idk why but Valve dont give ability to set retakes mode for workshop maps. So retakes mode on this map not working 🙁
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Separatists landed on a train to a small Italian town to prevent big company “Crown”build a new nuclear power plant.
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For questions and suggestions, write a comment under the map or in discussions, or write me on Twitter https://twitter.com/snaulX
This is a release version, but all feedback is approved. The layout of the map is bad, but I spent 7 months to make it and the visuals better. So like the map and add to favorites❤
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[CS:GO] de_dragontemple by BARS

In the distant, distant past, Ancient China became the arena of the legendary battle between good and evil.
The country was torn apart by civil war. Numerous kingdoms fought for land and power.
But one ruler was seized with a vain desire to win the title of Emperor by fire and sword. His armies swept away everything in their path: kingdom after kingdom.
The country submitted to him. And now he has become the Emperor of the Celestial Empire.
He turned the defeated opponents into slaves and forced them to build a dragon temple in his honor where he could store his loot, and when they died, they were buried under the temple by order of the emperor.
Time passed, he did not conquer the whole world, but gold remained. Don’t let terrorists take over this treasure! Read more

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[CS:GO] AIM | Six Arenas (1v1 with a twist) by sn0wsh00

  • After several weeks of works, I would like to present to everyone my take on 1v1 multi arena: AIM_Six_Arenas. The map features six 1v1 arenas connected by a hallway. For the first 20 seconds of each round, though, arena doors are locked, forcing players into 1v1 matchups. After 20 seconds, the doors to each arena will unlock, allowing players to use the connecting hallway to hunt down other players. You can and should use the radar to determine where remaining enemies are located.
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